Written by Matthew Lambert
July 9, 2019 | 14:00
Tags: #cuda-core #dlss #geforce-rtx-2060-super #gpu #graphics-card #rt-core #tensor-core #tu106 #turing
Our third and final DX12 game runs on Ubisoft's Snowdrop engine. We test using the highest available preset, Ultra, and we make use of the game's built-in benchmark. Again, though, we do not use the in-game metrics, instead relying on a 30-second OCAT capture from the start of the benchmark.
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